Core Studio Environments

Creative Technology: This course introduces the relationships and approaches of interactive technologies and environments that make use of the body, data manipulation and visualizations, and immersive experiences. The use of interactive spaces will be discussed as students design and build multiple interactive projections, make use of motion sensing cameras (such as the Kinect), and explore projection mapping possibilities. Students will continue their development in their design process through sketching and prototyping with pencil, software, and code. Students will conceive, plan, propose, and develop an interactive space, demonstrating competence in their role as a designer and developer, and question assumptions about what makes a space interactive. Emphasis is on a critical awareness of new technologies, an articulated design process, and creative engagement with the space and medium.

  • InstitutionParsons The New School of Design
  • LevelUndergraduate Studio
  • SemesterSpring 2016

Physical Computing

The physical and the digital are often thought of as distinct and disparate. This class will be an investigation into notions of physicality and interface with respect to the computer, and an exploration of related analog and digital technology. Students will complete a series of exercises that will encourage inquiry into these various technologies and the implications of a connection between or joining of physical and digital worlds. Basic electronics and various sensor mechanisms will be used in conjunction with toolkits such as Arduino. Students joining this class should be comfortable with code in general, have experience with one programming language or another, and be prepared to solder.

  • InstitutionParsons The New School of Design
  • LevelGraduate Studio
  • SemesterSpring 2016

Alternate Futures

Alternate Futures is an affirmation of the unique positions people of color, women, and queer people hold in design, technology, and media. The course aims to identify challenges faced by these communities, speculate solutions to these challenges, and finally implement designed solutions to build futures that are self-determined and radical. The course is designed to facilitate student research, conceptualization, writing, iteration, and production. Critical analysis of course readings and materials is key to the ability to form cohesive arguments for students' final papers and projects. Final papers and projects will revolve around: a well-researched analysis of systemic challenges, the creation of speculative solutions to an identified issue, a solution that promotes diversity, access, and representation in the world of design, technology, and media.

  • InstitutionParsons The New School of Design
  • LevelGraduate Seminar
  • SemesterSpring 2016

Core Lab Systems: Creative Technology

This course provides production and coding skills for projects involved in Core Studio: DT3 - Systems. Students will expand their understanding of acquiring and processing data sets. They will learn about form, function and techniques for developing virtual and physical networked systems, interactive environments, objects and processes.

  • InstitutionParsons The New School of Design
  • LevelUndergraduate Lab
  • SemesterFall 2015

Internet of Things

The Internet of Things, the next evolution of the Internet, aims to connect up to 50B embedded, internet-connected devices by 2020. This is seen as a catalyst for major shifts in how cities and governments will operate, business will deliver products and services, and people will communicate. In this course, students will discover the origins of this trend, what technological innovations are making it possible, and how it is impacting the world. This course will be largely production based: students will work on developing their own Internet of Things enabled projects from concept through prototyping, development, and deployment.

  • InstitutionParsons The New School of Design
  • LevelGraduate Studio
  • SemesterFall 2015

Robotics Battles

6 week robotics workshop to middle/high school students.

  • InstitutionMedgar Evers College + 16hz
  • LevelMiddle & High School
  • SemesterSpring 2015

Bootcamp

The expansive nature of the MFA Design and Technology program attracts students of diverse backgrounds. To ensure that incoming students are fully prepared for the demands of their studio courses, the program holds a pre-orientation summer intensive called Bootcamp, in which incoming DT students deepen their understanding of critical design practice, current Web standards, and coding and brush up on related skills. Bootcamp is an experience unique to the MFA DT program at Parsons and has, over the years, become a rite of passage into the program. All incoming students are expected to enroll in Bootcamp, and each year's entering class emerges from it as a tight-knit community, stronger in their skills as well as in their social bonds.

  • InstitutionParsons The New School of Design
  • LevelGraduate
  • SemesterSummer 2014

Robotics Bootcamp

6 week robotics workshop to middle/high school students.

  • InstitutionMedgar Evers College + 16hz
  • LevelMiddle & High School
  • SemesterSummer 2014